Date: 
20.04.2017. - 22.04.2017.
 Location: 
How to describe Reboot Develop? One of the most unique, influental and high end game developers and games industry conferences in Europe in it’s fourth edition is going back, with even more stellar speaker lineup… to one of kind, legendary historical city, the amazing Dubrovnik at new venue, Sheraton Dubrovnik, the most luxurious location so far. 3 days, 100+ speakers, 5 tracks, 1000+ attendess, numerous networking events, indie award and expo, hero award ceremony, b2b expo and super relaxed and unique atmosphere Reboot Develop is famous worldwide for combined with the most beautiful setting any games industry conference has ever seen!
Here are just several of our speakers, scheduled for 2017:
ILARI KUITTINEN – Ilari has been managing the award winning Finnish game studio Housemarque for over 20 years. The company has created several hits including the Nordic Game of the Year winner PS4 game “Resogun”, “Super Stardust HD”, “Outland” and “Dead Nation”. More recently the company announced an exciting collaboration project with arcade game developer legend Mr. Eugene Jarvis. Tentatively called as “Jarvis Project” is going to continue company´s tradition to create world class games inspired by the spirit of arcade coin-op games. Ilari has also been involved in the efforts to promote and accelerate the Finnish game cluster and development community. He has been the first Chairman of the board of the Finnish Game Developers Association and is currently the Chairman of Neogames, Hub of Finnish Game Industry.

TRAMELL RAY ISAAC – You might have wondered who originally designed the Vault Boy in Fallout? Find your answer at Reboot Develop 2017! Also known as T-Ray he started his career as an animator on Blood and Magic, Fallout and Fallout 2 (as the lead artist on the latter). Among other things, he is responsible for designing the Vault Boy in Fallout. He has worked at Sony Online Entertainment as art director on the original Planetside series. In 2005 he joined Obsidian Entertainment, where he worked on Neverwinter Nights 2 as lead artist. After leaving Obsidian, he joined 3DRealms to work on Duke Nukem Forever in 2006. Before working at BossKey he was Senior Art Director on PlanetSide 2 at Sony Online Entertainment/Daybreak Games

MEG JAYANTH – We are continuing the trend of gathering some of the industry’s best scribes at Reboot Develop conference. Meg is a Writer’s Guild of Great Britain award-winning writer, and game-maker. She was lead writer on inkle Studios 80 Days – nominated for four BAFTAs (including Best Story) & named TIME’s Game of 2014, amongst other accolades. She has guest written for Failbetter’s Sunless Sea, created Storynexus title Samsara, and is currently working on several upcoming game projects. She was also was named one of Forbes’ 30 Under 30 in games in 2015.

JONATHAN BLOW – Another amazing speaker joins the all-star lineup for Reboot Develop 2017 games industry conference in beautiful Dubrovnik. It is none other than Jonathan Blow, the man behind the great indie titles Braid and The Witness!

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